Pocket City Info


Pocket City is an upcoming mobile city building game for iOS and Android. There are no microtransactions - all unlockable items are earned through gameplay only.

Pocket City will release with a free version and a paid version. The free version will contain reward ad videos (which the player can watch for a small amount of cash boost every few minutes). The paid version is ad-free and includes a sandbox mode, where everything is unlocked.

The target release date is between February - April 2018.



The player grows their city by creating residential, commercial, and industrial zones, as well as special buildings.

The player must build their zones strategically to meet demand. A handy chart shows the demand of each zone type. A good balance creates a good economy, increasing the player’s income. A high income allows the player to build more and expand to new areas.

Power and water resources must be supplied to zones and buildings. Different power plants have different effects - some are more green than others, some are more powerful.

The player completes quests to gain XP and level up. After levelling up, new special buildings are unlocked. A small amount of XP is also earned simply by building zones.


The main metrics in the game are income, population, and happiness. High happiness ensures citizens stay in the city and don’t move out.

Other metrics in the game include traffic congestion, crime rates, fire safety, health, recreation, job market, housing. These metrics affect the higher-level metrics.


Disasters will occur periodically through the game. These will destroy zones and buildings, which will likely cause havoc to the economy, which the player must respond to quickly.

Player-triggered special events are another feature. The player can activate these with a cooldown to start an event, such as a block party, for example. These will have different effects, such as a temporary boost to citizen happiness.




In the Press

About Codebrew Games

Pocket City is created by Codebrew Games - a one-man indie developer based in Toronto, Canada, in collaboration with a friend who is an audio engineer. This is a passion project that has been a work in progress for two years.